Tag Archives: virtual reality

A prediction nears reality

Andrew Wilkinson said on X:

“Just watched my 5-year-old son chat with ChatGPT advanced voice mode for over 45 minutes.

It started with a question about how cars were made.

It explained it in a way that he could understand.

He started peppering it with questions.

Then he told it about his teacher, and that he was learning to count.

ChatGPT started quizzing him on counting, and egging him on, making it into a game.

He was laughing and having a blast, and it (obviously) never lost patience with him.

I think this is going to be revolutionary. The essentially free, infinitely patient, super genius teacher that calibrates itself perfectly to your kid’s learning style and pace.

Excited about the future.”

– – –

I remember visiting my uncle back when I was in university. The year was somewhere around 1988-90. So, at least 34 years ago. We were talking about the future and Joe Truss explained to me what learning would be like in the coming age of computers.

He said, (loosely paraphrased, this was a long time ago):

‘In the future we will have virtual teachers that will be able to teach us exactly what we want to know in exactly the format we need to learn best. You want to learn about relativity? How about learning from Einstein himself? You’ll see him in front of you like he is real. And he will not just lecture you, he will react to your questions and even bio-feedback. You look puzzled, he might ask a question. He sees you looking up and to the left, which he knows means you are trying to visualize something, and so he changes his lesson to provide an image. He will be a teacher personalized to any and all of your learning needs.’

We aren’t quite there yet, but the exchange Andrew Wilkinson’s son had with ChatGPT, and the work being done in virtual and augmented reality, suggest that Joe’s prediction is finally coming into being.

I too am excited about the future, and more specifically, the future of learning.

A metaphor for meta

By now most people have heard about Facebook’s plan to open up The Metaverse to everyone: a virtual environment where we interact and engage in a digital world.

Back at the start of September I wrote Future Tech: Prescription Glasses Metaphor, and shared how wearable technology will enhance us. In it I said, The future I shared above is a future with a metaphorical 30/20 vision. It is the ability to see and feel things that people today can not see or feel without augmentation… and this will be the new version of 20/20 vision.”

Essentially, if you aren’t augmenting your sight with added (meta) data from the world, normal vision would be like you are walking around with bad vision, missing out on what everyone else can see. The Metaverse is a bit different. It isn’t augmentation of reality, it is an alternate reality, albeit a virtual one. It is a world unto itself, with locations to visit and items to consume and purchase.

There are a lot of movies about people being trapped in a virtual world or a video game, this is a space people choose to go to. It has all the trappings of the present world, but without the crowds, pollution, and effort to commute to different places. But while I haven’t read Neal Stephenson’s Snow Crash that first coined the Metaverse, from what I understand it’s quite dystopian, with capitalism reigning supreme and the rich controlling the virtual world. Sure, it will produce some new winners, the early adopters who understand how to build and capitalize in this new frontier. However, the rich will also do very well, and be the early buyers who build the infrastructure for profit. Facebook will profit the most, with a younger generation that was a demographic that they were losing.

It’s going to happen. It’s going to be a space everyone finds value visiting. From moviegoers, sitting in a virtual theatre with the biggest screen they’ve ever seen right ‘in front of’ their eyes. To birthday parties of friends in other parts of the world. To business meetings. To music concerts and live performances. To actual video games where you spend both time and money living in an alternate reality.

Except it won’t just be a vacation land and escape. It will be a temporary happy pill for some, and a permanent place of work for others. It will not bring happiness for most, it will only extend the rat race of the physical world into a virtual world.


if this feels like a dystopian outlook, it’s not because of the inability for this new Metaverse to be a great place, but rather because those who build it and first explore it won’t be there to make it an ideal place to enjoy, they will be there to make it a market to gain profit and power.

Welcome to the virtual rat race.